Features may vary by handset.
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All-new and challenging gameplay for Tetris® lovers!
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Refreshingly fun graphics, engaging animation and thrilling sound effects
Three new gameplay modes:
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Cascade Mode - Score piles of points as gravity is activated and unsupported blocks topple down
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Sticky Mode - Blocks of the same color stick together! Create new shapes to smash down to the bottom row of blocks even faster!
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Fusion Mode - One infectious little block will activate all blocks that come in contact with it. Activate enough blocks and you level up!
Wireless Gaming World, 3/1/2007
"...if you want to experience Tetris® in a brand new way, this game might just be for you."
Tetris® is a video game that satisfies one of the most basic human drives; to create order out of chaos. There are seven differently shaped Tetriminos (each made of four blocks called "Minos") that fall into a rectangular Matrix. As Tetriminos fall, a player may rotate, move or drop them into their final resting place. If a row of cells is completely filled with Blocks, then that line is cleared from the Matrix and points are scored. The more efficiently a player clears lines from the Matrix (for example less time or more simultaneous Line Clears) the higher a player's score.
Game Variants within Modes:
This game contains the three variants; Cascade, Sticky and Fusion.
1) Cascade Tetris®
Goal
The goal is to score as many points as possible. Cascades award additional points.
Mania Mode
The player begins at level one. The game ends when a Game Over Condition is met.
Challenge Mode
The player has three minutes to score as high as possible.
Scoring
You earn 10 points multiplied by the number of lines cleared times the level. Causing cascades results in reaching a goal faster and scoring more points doing so. The goal is equal to level multiplied by 5.
Level Up
Clear the level goal in lines to level up. The number of lines cleared counts toward the level goal. Each cascade adds a score bonus equal to the base score multiplied by the cascade number. This bonus also applies to the goal.
Gravity
If a line clear leaves unsupported blocks on the play field, they will fall to fill any gaps beneath them.
2) Sticky Tetris®
Goal:
The goal is to clear the bottom line of starting blocks for each level. There are 15 levels with each successive level adding a line of starting blocks.
Mania Mode
The player completes 15 levels of the game in as fast a time as possible. There is no numerical score, and the high scores consist of levels cleared and the time it took to do so.
Challenge Mode
The player plays at level 10 but at a slower speed. The player tries to complete the level as fast as they can. The fastest time to complete the level determines the high score.
Scoring:
There is no numerical score, and the high scores consist of levels cleared and the time it took to do so.
Gravity:
Gravity is always on. Since tetriminos can consist of more than one color, gravity affects each mino(s) of the same color separately.
Stickiness:
Tetriminos are randomly made up of different colored minos. Minos of the same color will "stick" to each other forming a larger mass. When 10 or more minos of the same color form a single mass, critical mass occurs. The entire mass will clear.
3) Fusion Tetris®
Goal
The goal is to activate the required number of atom blocks by connecting them to the fusion block or to another activated atom. The number of atom blocks needed to activate increases with each level. Gravity will only be activated in the game after clearing a line containing an atom or fusion block. If the activated atoms that are connected become disconnected due to gravity, they will remain activated and will still activate other atoms they touch. An atom is generated an average of two times for every seven Tetriminos and will only clear from the screen when the level is completed.
Mania Mode
The player completes 15 levels of the game in as fast a time as possible.
Challenge Mode
The player plays at level 10 but at a slower dropping speed. The player must to complete the level as fast as they can. The fastest time to complete the level determines the high score.
Scoring:
There is no numerical score, and the high scores consist of levels cleared and the time it took to do so.
The number of lines of starting blocks at the start of each level is equal to the level +1. The fusion block is in the bottom line of starting blocks. The number of atoms that needs to be activated to clear the goal is equal to the level x 2.
Gravity
Gravity is turned on whenever there is a line clear involving an atom or fusion block. Each Tetrimino and atom is sticky only to itself. If a line clear bisects a Tetrimino, the separate Minos count as individual pieces for gravity purposes. If a line clear involves no atom or fusion block, no gravity is turned on. Atoms and the fusion block are not cleared in any line clears. An atom is generated an average of two times for every seven tetriminos.